Mike Jones has made a comparison between the upcoming Xbox One to the PS3 and Xbox 360. In an interview with the Official Xbox Magazine on Sept. 4, the producer from Capcom Vancouver talked bit about the advantages of Microsoft’s next-generation system.
Mike Jones revealed that his development team was able to add more items, objects and zombies to “Dead Rising 3” while maintaining a high visual fidelity comparable to linear video games. He went on to state that they could not have crafted a “fully unconstrained world” on the PS3 and Xbox 360 current-generation consoles. The “memory and horsepower” of Xbox One was able to make their vision possible. You can take a look at the graphics in the latest “Dead Rising” video game in the slideshow to the left of this article and the comments from Mike Jones in the Official Xbox Magazine interview below:
We never would have been able to create a fully unconstrained world on current gen. On Xbox One, the memory and horsepower we've got allow us to create a fully streaming open world, but still build with the same amount of density that you're used to in Dead Rising.
Capcom Vancouver is the development studio behind “Dead Rising 3” on the Xbox One. Microsoft Studios, the company that is publishing the video game, is also providing some support to the production of the project.
“Dead Rising 3” is slated to come out on Nov. 22, the same day as the launch of the Xbox One next-generation system in North America and other select countries. You can pre-order the products from Amazon in the following links: “Dead Rising 3” and Xbox One