This survivor wont house the same buggy cues from the mod, nor will it be an easy affair. Proof is in the footage.
Released just yesterday was the latest DayZ Standalone dev blog, featuring over 20 minutes of gameplay footage. No, there is no release date for the public yet, but I can confirm that we’re officially a week closer to launch day than we were 7 days ago.
The first order of business that was noticeably interesting to watch was the zombie pathfinding. Early on in Standalone’s development, zombies would follow the path left behind from your traversing, hence a zigzagging, erratic nature when encountered. Now zeds have a better sense of your location and can react and close in with striking precision. In the mod, zombies are more of a temporary obstacle, easily outwitted. DayZ Standalone looks to improve the formidableness of this enemy, and rightfully so, since it’s the only AI in the world; expect Zs to be a much bigger threat in the game.
Additionally, in the DayZ Mod, zombies would spawn if players entered zombie zones. This proved to be an incredibly useful exploit for bandits and other survivors. If Z-freaks are spotted, then a player or players are within a given location. What we’re seeing in Standalone are zed spawns executed on the server itself. Players can no longer induce this. Having said this, how many should players prepare for? In a word: Thousands.
Furthermore, this opens the door for more dynamic zed behavior. In AMC’s The Walking Dead, zombies travel in random hordes, aimlessly hunting. Mannerisms like this are being implemented in Standalone, which means fields, forests and open valleys are no longer zombie-free zones.
As stated in previous dev blog postings, clothing is now more customizable and impacts your health/defense or lack of. While it may seem silly watching players run around with motorcycle helmets, the owner of said helmet has the last laugh as he or she now possesses head protection against z-freaks and bandits.
Waiting for DayZ Standalone is like waiting for a blind man to bring you a present. You know he has something good for you, but there’s no idea how or when he’s going to give it to you. Be sure to check out the footage and see how the game is shaping up. Are the devs on the right track? How does Cherno size up? Do we really spawn in tighty whities? Sound off below.