Ladies and gentlemen, the first true Zombie MMO, in standalone attire, has emerged for all to see.
Just when you thought Dean “Rocket” Hall’s devblog had gone MIA since being pushed back to Monday, Tuesday comes with an elating surprise and the most favored form of all video game news: Gameplay footage.
14 minutes with commentary from project lead, Rocket and production assistant, Matt Livefoot make up for the first video dev blog of DayZ standalone. Right off the bat, the new simplistic menu screen paints a clear picture for players: User friendly. My initial impressions asks one question: When can I play?!
Visually, DayZ Standalone is incredibly clean. Textures are smooth, detail is crisp and character models have received a noticeable upgrade. In addition to this, player customization was previewed and looks to illustrate the individuality DayZ hopes to provide for each player. In the mod, you simply spawned at random, between a select few outfits from the Arma II repertoire. Now each bit of clothing can be found and applied, such as sweaters, hats, pants, shoes, etc. Articles of clothing also provide additional carrying space for items. Of course, there are also tactical vests and military gear too. Ghillies will be there.
Map additions to Chernarus, include swamp infested terrain, and a new island originally included in Arma II. This new land is coupled next to a smaller island and immediately strikes me as a potential base establishment for survivors reconstructing society and what not.
Edited for secrecy was the inventory screen. It’s been touted for its stark improvements, but there was no preview today. I don’t blame them with all the blatant ripoff artists out there, *cough* WarZ *cough*, but I digress.
In house testing is still in progress, with external testing slated to start whenever this testing phase completes. Be sure to check out the footage and see other improvements like scavenging. How is DayZ looking so far? You excited? Want more? Of course you do, so sound off.