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'DayZ' reviews first week of stand-alone alpha plus what is ahead

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The team behind DayZ at Bohemia Interactive provided an update Monday that looks back at the first week of the alpha release of the zombie survival game on Steam and what's to come.

The first week of DayZ saw more than 400,000 copies of the game sold and downloaded with the game handling up to 40,000 users signed in at the same time. That means Bohemia Interactive brought in over $10 million the first week for the $29.99 game.

Three patches have already been released to the game but creator Dean Hall laid out the the plans for what the game will see in the immediate future following a holiday season break this week before churning out updates next week.

A lack of zombies has been a complaint with the DayZ alpha and that is due in part to making sure the game ran stable enough for everyone. Hall says that they plan to optimize "the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings" which will result in more zombies on the screen in early 2014.

Zombie and loot respawning is also a high priority task to be corrected and the first update to these should roll out soon.

Animals and hunting will also be added in early 2014 and the AI is so-far based on the re-worked zombie AI. The game can only run about 300 animals right now without impacting performance but the plan is to allow players to hunt animals for their meat.

Naturally, that leads to cooking which is only half-done at this point according to Hall. The goal is to allow players to gather resources from the world to build fireplaces with the crafting system or use gas stoves to cook food for the seemingly perpetually hungry human survivors.

DayZ server hosts will find new server options coming as well so that those running their own server can setup a "hardcore" mode or password-protected shards so that members of the community can run their own variants of the core game. Additional security will be coming as well with changes to the architecture of the game.

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