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'Darksiders' is not dead per former creative director Joe Madureira

Darksiders II
Darksiders II
Photo courtesy of THQ/Noridc Games, used with permission

The “Darksiders” franchise went into limbo following the bankruptcy of THQ at the end of 2012. However, former creative director Joe Madureira spoke up Monday to declare the series “not dead.”

“[Darksiders] is not dead!” Madureira exclaimed in a Facebook post giving the status of his comic book and other work. “The new owner, Nordic seems very committed to continuing the series. As far as my involvement, I can't say at this point. Hopefully we will all have exciting news about the franchise soon!”

Nordic Games spent $4.9 million in April 2013 to obtain the rights of five different lots of intellectual property rights that were owned by THQ. In addition to “Darksiders” the publisher obtained the rights to “Red Faction,” “Titan Quest,” “Supreme Commander,” “Costume Quest” and almost 90 other games. Of those, “Costume Quest 2” from Double Fine and “MX vs. ATV Supercross” are both currently scheduled for a 2014 release.

“In the long term, we either want to cooperate with the original creators or best possible developers in order to work on sequels or additional content for these titles,” Nordic Games CEO Lars Wingefors said in a statement following obtaining the “Darksiders” rights. “A very important point for us is not to dash into several self-financed multi-million dollar projects right away, but rather to continue our in-depth analysis of all titles and carefully selecting different financing models for developing new installments of acquired IPs.”

“Darksiders III” was in the very early stages of development when THQ entered bankruptcy. Lead Combat Designer Ben Cureton stated that the third game in the franchise would feature four-player co-op. While not official, the presumption was that all four horseman – War, Death, Famine and Pestilence/Conquest – would be playable characters. The first two games featured War and Death, respectively, with the first turning into a sleeper hit that THQ had hoped to build on with the sequel.