Takeshi Miyazoe has commented on the first multiplayer beta for the upcoming multiplatform video game, “Dark Souls 2.” According to a report from Gameranx on Jan. 14, the producer at Namco Bandai Games disclosed that early data complied from the play test suggested that the open-world action role-playing game was not hard enough.
As a result, the development team at From Software is apparently debating about how much the difficulty should be increased in the final version. In the second round of multiplayer beta tests, the company decided to add a “hard difficulty” for the public to try out for a limited amount of time.
The “Souls” series is best known for its punishing difficulty. The hardcore community was initially concerned about “Dark Souls 2” as the development team announced plans to streamline several elements. However, it appears that From Software is focused on making the sequel even harder when compared to “Demon’s Souls” and “Dark Souls.”
“Dark Souls 2” will be released by Namco Bandai Games first on the Playstation 3 and Xbox 360 later this year on March 11th. The PC version of the software product has been slightly delayed as From Software wanted to better optimize the experience for computers.
The aforesaid multiplayer beta was only available for the Playstation 3 version. You can check out a set of “Dark Souls 2” screens in the slideshow gallery on the left side of this article.