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‘Dark Souls 2’ producer talks dedicated server costs and longevity

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Takeshi Miyazoe has made a few comments in regards to the dedicated servers of the upcoming multiplatform video game, “Dark Souls 2.” In an interview with Total Xbox on March 3, the producer from Bandai Namco Games disclosed that it is going to be tough to determine when to take down the online features for the open-world action role-playing game.

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He went on to state that the company may “wait until it gets to the point where it feels like there's hardly anyone playing at all.” Takeshi Miyazoe explained that it will be very hard to continue monetizing “Dark Souls 2” with the sever costs. A slideshow containing some screens from the sequel can be found to the left of this article and the comments from the producer can be viewed below:

It's tough to say. But we'll keep the servers running for as long as we possibly can - until it gets to the point where it feels like there's hardly anyone playing at all. It's very difficult to keep our game monetised and it's a cost to keep the servers running, but we think that's part of the business of being able to release a game like Dark Souls.

One possible way for monetizing “Dark Souls 2” after the initial purchase is through DLC. Although From Software previously stated that no expansions are being planned for the software product at the moment, the development team hinted that they may eventually add more downloadable contents based of fan feedback.

Bandai Namco Games will be shipping “Dark Souls 2” for the PS3 and Xbox 360 later this month on March 11th. A PC version of the same software product is also in development although no official release date has been announced.

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