A programmer behind “Dark Souls 2” recently talked a little bit about the graphics for the open-world action role-playing game. According to a report from VG247 on Feb. 27, Ando-san revealed in an interview with IGN that the new engine was created with the PC, PS4 and Xbox One in mind. You can find his comments below:
We always had in mind the next generation, such as DirectX11 and next generation hardware when creating our technology, and also challenged ourselves as programmers to simultaneously create for the new generation.
Another programmer, Suzuki-san, also added that the development team added support for the Morphem and Havok Cloth tools in “Dark Souls 2.” Both of the middleware products can also be used for the PS4 and Xbox One. In fact, From Software decided to implement the tools now to better prepare for upcoming projects. You can find some screens from the sequel in the slideshow located to the left of this article and his statement below:
Both Morphem and Havok Cloth are middleware that can be used in the next generation, and by implementing these now, they function on PS3 and Xbox 360, we wanted to implement now to be prepared and have a strong understanding.
Despite these comments, From Software has only been confirmed for the PC, PS3 and Xbox 360. The open-world action role-playing game is launching on March 11th for the two current-generation consoles while the computer version will be coming out at a later time.
“Dark Souls 2” comes out approximately four months after the North American launches of the PS4 and Xbox One. Although several multiplatform titles have already made the switch to become cross-generation releases, the sequel may remain as a current-generation console exclusive on the PS3 and Xbox 360 for the foreseeable future.