Takeshi Miyazoe has provided an explanation in regards to the lack of direct communications and other multiplayer changes for the forthcoming multiplatform title, “Dark Souls 2.” In an interview with Shack News on Sept. 12, the representative from Namco Bandai Games stated that the online multiplayer elements are what make the “Dark Souls” series unique from other video games.
Takeshi Miyazoe mentioned that From Software intentionally avoided trying to have players directly communicating with one another. He went on to mention that the indirect contact gives off a “loose connection” of emotions with others that would have otherwise been possible. You can check out a selection of screenshots featuring “Dark Souls 2” in the slideshow on the top left-hand corner of this article and his full statement from the interview with Shack News below:
We feel there's a core element of the network online play that is unique to Dark Souls, and that the fans enjoy. The dev team really strives to avoid direct involvement with other players--I think there's a loose connection you have with other people. It's the sharing of emotions, the sharing of the loneliness with other people, so that you get that faint sense of comfort when you feel that another player's facing the same difficulties in the game, but without being able to have direct contact.
Similar to its predecessor, “Dark Souls 2” features an online multiplayer element in which you can interact with other players with no direct way of communicating. Both cooperative and competitive gameplay elements will be returning in the sequel.
A multiplayer beta for “Dark Souls 2” is scheduled to begin later this year for the Playstation 3 version of the open-world action role-playing game. The final product is scheduled to launch in March of next year for Sony’s current-generation console, along with the PC and Xbox 360, in North America. You can pre-order the product from Amazon in the following links: "Dark Souls 2"