From Software, the studio behind the development of “Dark Souls 2,” has commented on the downgraded graphics controversy in regards to the PS3 and Xbox 360 versions of the multiplatform video game. According to a report from Dual Shockers on March 20, a spokesperson from the company confirmed that the visuals were simplified in the final product when compared to the earlier builds of the open-world action role-playing game.
The same individual mentioned that, during the development process, a video game is “constantly being balanced” for both gameplay and graphics. You can view a few screens from the recently-released sequel in the gallery to the left of this article and his statement below:
Throughout the game development process, a game is constantly being balanced not only in game playability [sic], but also in the realm of resource management.
He went on to add that From Software had a challenging time trying to balance the various elements of “Dark Souls 2.” Despite the criticisms that resulted from the downgraded graphics, the development team is still “very proud of the positive media and fan reception for the game.” You can find the rest of the comments below:
A developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game. The final version of Dark Souls II displays the culmination of this delicate balance and we’re very proud of the positive media and fan reception for the game.
Bandai Namco Games released “Dark Souls 2” first for the PS3 and Xbox 360 in North America on March 11. The same title is also heading to the PC next month. From Software has not yet revealed if the computer version will feature any visual upgrade aside from the higher native resolution and better frame rate.