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‘Dark Souls 2’ backstab animations, invincibility frames, enemy AI discussed

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More combat details have been discussed for the upcoming “Dark Souls 2.” According to a preview article from Player Attack on Aug. 13, From Software made some changes to the battle system in the sequel that will make it a more difficult experience when compared to the first video game.

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Two of the player’s maneuvers have been scaled back during combat. The invincibility frames while performing while rolling and parrying have been cut down, forcing players to be accurate with their timing in order to survive. The length of the backstab animations has also been increased, making it harder to quickly deal massive damage by attacking the backs of certain foes.

In “Dark Souls 2,” From Software wanted the combat between the player and computer-controlled enemies to be similar to the competitive battles between two players in the first game. The team decided to improve on the enemy AI so that it would be more reactionary to the player’s action instead of being "too predictable" to the point of being easily exploited. For example, the computer-controlled opponent would take advantage of you if you are healing or running away with you back turned.

From Software has plenty of time left to polish the new changes to the combat system. The developer has until March of next year to work on “Dark Souls 2.” Several screenshots featuring the PC, PS3 and Xbox 360 video game can be found in the slideshow near the top of this article. You can pre-order the products from Amazon in the following link: “Dark Souls 2”

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