Curse of Inertia is a new blue "Magic: The Gathering" card from "Commander (2013 Edition)." Featured in the "Mind Seize" deck, this blue uncommon enchantment helps alleviate strain from your opponents by giving your rivals an incentive to attack one of your other enemies instead just as we've seen on Curse of Predation and Curse of the Forsaken.
Curse of Inertia - 2U
Enchantment - Aura Curse (Uncommon)
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.
"As long as I pull the strings, you will dance."
Curse of Inertia gives players several options. Because Curse of Inertia's ability goes on the stack when a player declares each of their attacks they'll be able to tap down any potential blockers of the player you've cursed. That'll leave them even more vulnerable to attack from other players as well. Alternatively you could decide to untap the creature you attacked with, giving them a sort of pseudo vigilance. Another idea is to untap your lands in order to cast more spells or untap a permanent that has an activated ability.
Although the benefits given by Curse of Inertia aren't nearly as attractive compared to the other curses, it'll still give a reason for players to attack the player you've enchanted.
How will you use Curse of Inertia?
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