Crytek CEO Cevat Yerli went on the defensive Sunday when Gearnuke.com questioned the technical prowess of the "Ryse: Son of Rome" developer following reports earlier this week the rendering resolution was downgraded to 900p.
"Yes as choice wasn't based on a hurdle," Yerli wrote on Twitter. "Its for efficiency as no perceived visual difference, as final output is 1080p."
The Xbox One exclusive has become the poster child for everything many consider discouraging about Microsoft's upcoming next-generation console. From the horrible E3 demonstration, to the disastrous multiplayer demonstration at Gamescon in August, "Ryse" has taken a beating. The next hit came earlier this week when Crytek announced the game would only render at 900p, as opposed to 1080p. Many pointed to this as a sign of the Xbox One's under-powered hardware.
Yerli said the decision to render the game at a slightly lower resolution was merely of efficiency, rather than based on raw power of the console.