Crystal Dynamics followed the release of one of the better looking PS3 and Xbox 360 releases in Tomb Raider last year by upgrading the game to bring next-gen visual fidelity to the PS4 and Xbox One. Executive producer Scott Amos talked with Examiner about the differences working with the two generations of consoles ahead of the release of Tomb Raider: Definitive Edition.
"The last generation of hardware had different sized hard drives, different disk delivery mediums, and multiple add-on expansion pieces," Amos explained. "With the next-gen hardware, we knew what the specs were as well as all of the included equipment from the beginning, which made our goals much clearer. The new machines are an easier architecture to understand and have magnitudes more horsepower."
"There are always challenges when working with a new piece of hardware, but it’s exciting to use the new technology to push the graphics and the immersion further than we ever could before," he concluded.
Tomb Raider: Definitive Edition is due out Tuesday, Jan 28 for the PS4 and Xbox One.
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