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Court Rules No Dungeons & Dragons Play in Prison - Inmate and Taxpayers Lose!

I'm in Court for my clients almost everyday.  Today, I represented clients in both the Domestic Relations Division in matters of divorce, custody and parentage, as well as in the Criminal Division.  So many people are in need of representation for extremely important issues - and in this economy often struggle to pay attorney fees.  The system is so full, and resources are strained.  Then I see cases like this one... 

The Chicago area's 7th Circuit Court of Appeals ruled no Dungeons & Dragons play for inmates in a Wisconsin prison.   www.chicagolawbulletin.com reported today, that Kevin T. Singer, who is serving life in prison for first-degree homicide, lost his argument that the prison's restricting his playing Dungeon's and Dragon's infringed on his constitutional rights.  The Court of Appeals sided with the prison and its restriction on fantasy role-paying as impermissible inmate recreation.

It sickens me to know that the Court's time is filled with such discussion and legal proceedings. The Wisconsin's Attorney General's office, a private law firm, the District Court and the Federal Court of Appeals - all taking hours and hours of  the court's time and taxpayer money on whether or not the prison could restrict inmates from playing Dungeons and Dragons.

God bless America that we a have a legal system that allows a voice for all, but shame on the system for allowing such frivolous proceedings like this one to go so far - and on the taxpayers' dime!  So many people in this country are in need of legal representation, but either cannot afford private counsel or cannot find a pro bono clinic to take their case because the clinics are overwhelmed.

Sure it's a sad day for the inmate, but I say even a sadder day for the taxpayers who can barely put food on the table, let alone play games.
 

Comments

  • Profile picture of JoannieHexer
    JoannieHexer 3 years ago

    Wow, this was a very short but intresting article. I will have to look further into this, maybe even implement it in some way into my rpg's. It is quite intresting to see how the world runs itself and how even the smallest things must be put into check.

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