Twitter is abuzz over a post from the official Ryse: Son of Rome account that mentioned the Crytek development team has been served 11,500 dinners while crunching to finish the game, according to a report today from VG 24/7.
The Twitter post, which has been removed, said, “By the time #Ryse ships for #XboxOne, we will have served the crunching team more than 11,500 dinners throughout development. #RyseFacts.”
Crunching is an industry term for long overtime hours for development teams working to meet deadlines, and has been met with furor on the Twitter-sphere.
Ben Kuchera, who operates the Penny Arcade Report, chastised Crytek for the remarks about crunching.
“AAA development is brutal, and you rarely see your family. We advertise this like it's impressive! #rysefacts,” Kuchera said, adding the same hashtag.
Others have taken to using the #RyseFacts hashtag to express disgust with the game’s labor policies.
One poster wrote, “You Know what people want to hear about from #RyseFacts? Human suffering from the dev team.”
Another pointed the finger at Crytek for its mismanagement leading to the long hours and harsh deadlines for the Ryse: Son of Rome development team.
Proletariat CEO Seth Sivak, as reported by Develop, said, “At best crunch shows our inability to control our passion, and at worst it is forced labor. Never something to brag about.”