Commander 2013 is soon to hit store shelves, and so far four out of the five legends to be featured behind the clear plastic part of the deck packaging - the "face cards," if you will - have been previewed. The only one that was missing was one for red-green-white, one of my personal favorite color combinations. Now, the quinqumvirate is complete: Trick Jarrett's Arcana article today (aptly numbered 1337) has the red-green-white spotlight commander, a growing, token-making, damage-dealing monster that'll bring nature's wrath on your opponents. Feast your eyes on Marath, Will of the Wild.
Marath, Will of the Wild RGW
Legendary Creature - Elemental Beast (Mythic)
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
X, Remove X +1/+1 counters from Marath: Choose one - Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can’t be 0.
Note that the correct text for Marath is as typed here; the "X can't be 0" clause was left off the printed version by accident. If it weren't there, Marath would be able to churn out infinite 0/0 tokens at any time for free, which would lead to abuse with death triggers like Lumberknot or Goblin Sharpshooter, and turn into an endless army with anthem effects. As much as I'd love to do those things, that'd be busted in half - so no two-card infinite combos for Marath.
Regardless of the lack of truly broken interactions, Marath is still a lot of fun, and a force to be reckoned with - red and green have a lot of mana ramp at their disposal, so a Marath deck will have no trouble casting it over and over again from the command zone, making it bigger and bigger by two +1/+1 counters every time the command tax is applied - your opponents will dread removing this. And they won't have to for you to make it bigger; that versatile and frankly brutal activated ability can be used to split up Marath's body into something harder to block (that is, again, much better with anthem effects than a single fat legend would be), to remove threats or ping individual troublesome small creatures, or to end games with player damage. (Side note - this is really, really good at killing players by dealing 21 commander damage in combat when you let it die and recast it.) And there's still a lot of combo potential here - Try it with Doubling Season, Parallel Lives, or other similar effects for to get a serious amount of power among a lot of creatures on the board.
What do you think of this majestic Elemental Beast? Let me know in the comments.