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Chinese Room reaches milestones while developing 'Rapture'

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It's been a few months since The Chinese Room released Amnesia: A Machine for Pigs, their sequel to Frictional's successful horror title. Since then, the small independent company has been working on their upcoming PS4 and PC title, Everybody's Gone to the Rapture. The developer has been very open about the progress they've made, and it seems the game has come a long way recently, but fans hoping to see this title drop sometime this year may be disappointed. When asked over the weekend whether it was unreasonable to expect this game in 2014, the developer responded by calling the expectations 'unrealistic', rather than unreasonable. As for the progress made, we've included links to the developer's Twitter for each milestone they've discussed.

Even though we may have to wait until next year to get our hands on the final version of Rapture, The Chinese Room stated about a week ago that an early PS4 build is up and running. As to be expected, there's still plenty of work to be done regarding textures, particle effects and shaders. It was also revealed on Thursday that the first draft of the game's non-linear script was nearing completion. They added the music and audio to this build a few days ago, along with the game's “secret mechanic”. We currently have no idea what this new feature may be, though we think it's safe to say that this post-apocalyptic tale won't just be another Dear Esther.

In case you missed it, we've included last year's reveal trailer. We'll have more information regarding Everybody's Gone to the Rapture as development continues.

For more news, reviews, features and interviews, check out Game On's Facebook page, or follow us on Twitter. Will Holden can also be found using Twitter from his secure bunker.

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