As announced on their Kickstarter page this morning, the team at inXile Entertainment have put up the first work-in-progress gameplay video for Wasteland 2, their upcoming, Unity-powered sequel to the grandfather of post-apocalyptic role-playing games.
This represents not just the strong synergy of the inXile team but the effects of your continued input via the forums. The game has continued to improve thanks to this communication, and Wasteland 2 will be better for it. The benefits have ranged from changes to the combat mechanics to finalizing the name of our attribute system.
It also represents the success of working with Unity and the asset creation experiment we did to increase the variety and density of the world look. We were pleasantly surprised at the talent that submitted art content, and we look forward to continuing to work with them.
I’d also like to thank the military personnel who joined our Yammer group to help us develop the slang and communicate more real world experiences for us to draw on. We love to learn little things like how much they hate it when movies say “Over and out!”… There is no “out” after “over” dammit!
This first level you will see is one of the first areas you will encounter in the game. The agricultural center was also a part of Wasteland 1. It was an area that Chris Avellone had some affinity for and he did the design for the level. Also thanks goes out to Nathan Long, who provided this area’s clever writing. We had a chance to show Chris the level last week, and when we commented that it was coming together he said “not coming together … it has COME together.”
Check the video out, and then click on over to Kickstarter to let the team at inXile what you think of their impressive work to date (if you're a project backer, that is). While you're there, you'll get to listen to a new soundtrack piece from composer Mark Morgan.