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Champions Online - Blood Moon

New Superhero MMO Champions Online is only about a month old in terms of the live game, and Cryptic Studios and Atari are already prepping to release the first... "expansion?" for the game, titled Blood Moon.

There is a chill wind blowing through Millennium City. It's late October and the moon has taken on a sinister aspect, staining the sky a bloody red. The superhero Witchcraft, of the Champions, warns that this is a dire portent of an approaching mystical threat. There have been sightings of strange creatures emerging across the world, those of savage werewolves and flesh-craving zombies. Even worse, they bear with them the tidings of a great evil returning to the world... Takofanes, the Undying Lord!

When Takofanes last strode across North America he killed all who crossed him to swell the ranks of his undead army. The first attempt America's superheroes made to stop him resulted in the death of half a dozen of them. A second more concentrated attempt managed to drive Takofanes from the battlefield, but he could not be defeated. Now Takofanes has returned once again with hordes of his minions, citing prophecies of doom and proclaiming his coming reign over humanity!

Some of the new features to look forward in this new patch:

  • Explore the new Celestial Power Set. Use the power of the Serpahim to heal and strengthen your allies, or release the fury of the Nephilim in a battle against evil.
  • Beware the Zombie Apocalpyse rising in Canada! Battle against zombies in PVP, but no matter what, do not fall there, should you die, you shall return as one of the undead horde, bound to fight in Takofanes' name.
  • Fight off ravenous werewolf packs, but be careful lest you get bitten and infected with their dark magic.
  • Stand aginst undead heroes who once fought in the Battle of Detroit, and do your best to free their souls from Takofanes' necromancy.
  • Challenge Takofanes to drive him from our land, but beware - you must fight the dark sorcerers who serve him before you have any chance of facing the Undying Lord.

Some of the announced powers in the Celestial set are as follows:

Radiance Energy Builder

Energy Generation, Ranged Dimensional Damage, Heal Ally

Radiance fires bolts of dimensional energy at your target, healing your friends and destroying your foes.

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  • If targeting foe: Single target dimensional damage
  • If targeting ally: Heals target
  • Generates energy
  • If targeting ally: Only generates energy if damage is healed

Advantages

  • Convergence - Radiance gains a 20% chance to chain to a secondary target. The chain will have the opposite effect: An attack will chain a heal to a nearby friend; a heal will chain an attack to a nearby enemy.

Rebuke No Requirements

Charged Ranged Dimensional Damage, Charged Heal

Call upon dimensional forces to judge your target, healing your friends and destroying your foes.

Tap

  • If targeting foe: Single target dimensional damage
  • If targeting ally: Heals target

Charge

  • Increases the damage or healing and energy cost of the Tap effect

Advantages

  • Admonish - If fully charged, stuns targets around your primary target

Imbue Requires 1 power from Celestial or 2 non energy building powers from any framework

On-Next-Hit Effect

By imbuing yourself with dimensional energies you are able to increase the efficacy of the next power you use.

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  • Increases the damage or healing of the next ability used.

Advantages

  • Illusive - The next power you use after Imbue will generate less threat.

Illumination Requires 1 power from Celestial or 2 non energy building powers from any framework

Targeted Buff, Targeted Debuff

Illumination places healing energies around your target, aiding your allies in their fight.

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  • If targeting foe: Places Illumination on your target. Any hero attacking the target will receive the Mend buff, healing them over time.
  • If targeting foe: The debuff has a 5 minute duration.
  • If targeting ally: Places Illumination on your target. When the affected ally takes damage they will receive the Mend buff, healing them over time.
  • If targeting ally: The buff has a 30 minute duration.

Advantages

  • Brilliance - Illumination becomes a toggle that automatically affects targets in a 25 foot sphere around you. The Illumination toggle costs energy while active. The Illumination toggle can affect, at maximum, yourself, one friend, and one enemy every one second.

Conduit Requires 1 powers from Celestial or 2 non energy building powers from any framework

Maintained Dimensional Damage, Maintained Heal

You become a conduit for dimensional energies, focusing them on your friends or enemies.

Maintain

  • If targeting foe: Deals dimensional damage to the target
  • If targeting ally: Heals the target
  • Chains to nearby targets of the same type who are affected by Illumination
  • No energy cost if the target is affected by Mend

Advantages

  • Serenity - A portion of the energy you use to cast Conduit is returned to you if your target is affected by Mend.

Conviction Requires 1 power from Celestial or 2 non energy building powers from any framework

Self Maximum Health Buff

You are able to temporarily increase your maximum health.

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  • Increases your maximum health for a short time

Advantages

  • Impudence - Conviction becomes an Active Defense. The power becomes much more powerful but also gains a 90 second cooldown and applies a 30 second cooldown to other Active Defense powers.

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