Celestial Archon is one of the newest "Magic: The Gathering" cards spoiled today Aug. 27, 2013 from Wizards of the Coast's upcoming expert expansion set "Theros." Revealed in an article by Trick Jarrett on DailyMTG.com, Celestial Archon showcases one of the game's newest mechanics: Bestow.
Celestial Archon - 3WW
Enchantment Creature - Archon (Rare)
Bestow 5WW (If you cast this card from its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Five for a 4/4 flying first strike makes Celestial Archon into a powerful beater that can tango with one of the game's most iconic white creatures: Serra Angel.
Bestow allows your creatures serve dual purposes: To be cast as a threat by themselves or to enhance an existing creature. Unlike bloodrush creatures such as Ghor-Clan Rampager the effects of Bestow won't disappear at the end of the turn. What's interesting here is that when cast for its bestow cost Celestial Archon can transform into an additional threat if it becomes unattached from a creature.
Bestow opens up space for new cards that either attach or unattach enchantment creatures to other creatures. Such cards could take shape in spell form, as an "enters the battlefield" ability, a triggered ability, or an activated ability. It's also important to note that if there's a card or two in "Theros" or beyond which allow players to move around auras from one the creature they enchant to another you'll be able to extract extra value out of Celestial Archon.
How will you use Celestial Archon?
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