Dead Rising 3 senior producer Jason Leigh seems impressed by the Naughty Dog development team, telling OXM in a report today that the game’s open-world visual fidelity rivals that of a linear-type game like Uncharted.
"We kind of cram in the fidelity that you'd expect from a linear experience like Uncharted," Leigh said. "And we try and do it everywhere so regardless of the angle you're taking through the world, it feels like you're playing that kind of game.”
The feat seems even that more daunting seeing that Dead Rising 3 has not only a larger world than the previous two iterations of the game, according to OXM, but also because the design team rendered the game’s interiors as extensively as the exteriors.
"(In Dead Rising 2: Case Zero) if you actually went into every single building, it got completely pointless,” Leigh said. “But I'd say the majority of spaces are enterable.”
The creation of zombies was quite a feat also, as Capcom producer Mike Jones said late last month that each individual zombie would be procedurally generated.
Essentially, you’ll never see the same zombie twice.
Jones explained that the hair, clothes, colors and textures, along with gore –– “missing jaws, missing eyes” –– would be individually pieced together by the game’s system.
Dead Rising 3 hits shelves as an Xbox One exclusive when the next-gen console launches on Nov. 22 in the U.S. and 12 other markets.