Albert Penello has further commented about the resolution controversy surrounding the Xbox One version of the forthcoming multiplatform video game, “Call of Duty: Ghosts.” As reported by Dual Shockers on Oct. 25, the director of product planning at Microsoft provided several explanations as to why he does not know the native resolution for the first-person shooter when running on Microsoft’s new console.
Albert Penello first mentioned that he asked the person responsible for third-party relations in the Xbox division. Unfortunately, his friend could not provide the details due to confidentiality. You can check out some screenshots of “Call of Duty: Ghosts” in the slideshow near the top of this article and his statement on the situation below:
The guy that runs 3rd party relations for Xbox is one of my best friends. And we have to play this information game all the time. He has the utmost respect for the confidentiality of partner details. So I did call him and ask him, and he told me very directly “You don’t need to know”
The director of product planning would went on to state that it is ultimately up to Activision to decide what to show “Call of Duty: Ghosts” to the general public. You can take a look at his comments below:
Nobody at MS will comment on this. Most people don’t know. This is Activision’s product, and it’s completely up to them on how/when they want to show this product, why they choose to roll-out their game in a certain way, and what platforms they choose to show on.
The latest installment from the “Call of Duty” franchise will officially run natively at 1080p on the PS4. A few alleged insiders also reported that the same title can only be rendered at 720p on the Xbox One.
“Call of Duty: Ghosts” will be a launch game for the PS4 and Xbox One, both of which are slated to be released in North America next month. You can pre-order the products from Amazon in the following links: “Call of Duty: Ghosts,” PS4 and Xbox One