At E3, Activision held a behind the scenes tech demo showcasing some of the single player elements of Call of Duty: Ghosts. The new engine will focus on the geometry of objects to help bring the environment to life. The engine will be able to render all of the objects in the game, while maintaining 60 frames per second. In addition to this, the new lighting engine will add to the complete experience of being in these exotic locations.
There were three campaigns in the demo. The first that was shown was called “No Man’s Land”, and this takes place in the woods at a camp. Immediately, there will be stealth elements to the title. The dog will be used as a scout that has a camera mounted to it. Playing as the dog, you will maul opponents as you sneak up on them. The dog will only be used in certain missions, and its unknown how deeply it will be tied to the story, or if it’s just a tool to use.
The next campaign was named “Federation Day”, as this takes place on the top of skyscrapers in Venezuela. With moon light illuminating the buildings, and fireworks going off in the background, this would be another stealth based mission. The soldiers make their way down the side of the building taking out enemies discreetly, with their guns, through the windows. Eventually making their way inside, the team sets explosives to take out the building. Dust particles add a nice effect inside the dark corridors of the building. Eventually, there is an action sequence as the building comes crumbling down.
The final campaign shown was known as “Into the Deep”. It begins in the Caribbean Sea, literally under water. The lighting under water boasts a beautiful backdrop, as the soldiers would snipe enemies from a distance. The campaign ends with the soldier controlling a drone underwater to take out a ship. Call of Duty: Ghosts was not playable at E3. What was showcased is the next generation version, as no information is available yet for the current generation version due out in November. Stay tuned for more information.