Mark Rubin has revealed the graphics improvements behind the PS4 and Xbox One versions of “Call of Duty: Ghosts” when compared to the PS3 and Xbox 360. In an interview with Eurogamer on Aug. 19, the executive producer declared that the differences were “pretty pronounced.”
The current-generation versions of “Call of Duty: Ghosts” won’t feature the dynamic lighting technology from the next-generation iteration. Mark Rubin stated that the first-person shooting video game feature “really cool lighting” on the PS4 and Xbox One that isn’t possible on the PS3 and Xbox 360.
The executive producer also talked a little bit about displacement mapping. He mentioned that textures on a brick wall would remain flat on current-generation consoles. The same wall would look more physically real of next-generation systems due to the displacement mapping technology.
Mark Rubin and his team at Infinity Ward is building “Call of Duty: Ghosts” for the PC platform in addition to the aforesaid PS3, PS4, Xbox 360 and Xbox One platforms. They decided to upgrade their existing engine in order to add dynamic lighting, displacement mapping and other effects to the first-person shooter. The Nintendo Wii U version will be ported by Treyarch, the studio behind “Call of Duty: Black Ops 2.”
You can check out some screenshots of “Call of Duty: Ghosts,” which is coming out later this year, in the slideshow at the top left-hand side of this article. You can pre-order the products from Amazon in the following links: “Call of Duty: Ghosts,” PS4 and Xbox One