Mark Rubin has issued a statement in regards to the dedicated servers support for the upcoming multiplatform video game, “Call of Duty: Ghosts.” As reported by The Sixth Axis on Aug. 24, the executive producer from Infinity Ward confirmed that the PC version of the first-person shooter will include the feature even though he currently does not know how the function will work. You can check out his comments below:
I don’t have details on how dedicated servers are going to work on PC, partly because we’re still in development and still working on all those features. PC will be all dedicated servers, all of it.
At GamesCom 2013, Microsoft also confirmed that “Call of Duty: Ghosts” would be taking advantage of the cloud service of the Xbox One in order to support dedicated servers. According to by The Sixth Axis, Activision is “unable to discuss” if the PS4 version would be supporting the same functionality. Dedicated servers offer smoother and more stable connection when compared to peer-to-peer connections.
“Call of Duty: Ghosts” is also in development for the Nintendo Wii U, PS3 and Xbox 360 consoles. Activision has not yet confirmed their multiplayer server plans for the current-generation consoles.
The latest “Call of Duty” installment, which is being developed by Infinity Ward and published by Activision, is due to come out on Nov. 5. The PS4 version is arriving on Nov. 15 while the Xbox One iteration has no release date. You can check out several screenshots from the forthcoming first-person shooter in the slideshow near the top of this article. You can pre-order the products from Amazon in the following links: “Call of Duty: Ghosts,” PS4 and Xbox One