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'Call of Duty: Ghosts - Invasion' DLC has ghost pirates and deadly mariachis

Call of Duty: Ghosts” isn’t slowing down the DLC train. Activision announced “Invasion” Thursday along with the release schedule and contents for the Playstation, Xbox and PC shooter.

Four new multiplayer maps and a new “Extinction” episode are included with “Call of Duty: Ghosts – Invasion.” The DLC will be released to the Xbox One and Xbox 360 first on June 3 via Xbox LIVE while the PS4, PS3 and PC will receive the pack approximately one month later.

“Invasion” will be available for $14.99 when it is released, the same price as all of the other pack. You can also get it for free as part of the $49.99 Season Pass for “Ghosts” that includes access to all four DLC expansions.

Each of the four multiplayer maps are described as small-to-medium sized maps set in locations around the world. The fourth is a refresh of a popular map from “Call of Duty: Modern Warfare 2.”

According to the press release received from Activision, “Departed” is a medium-sized map set in a rural Mexican town during the Dia de los Muertos (Day of the Dead) celebration. The colorfully decorated streets, vendor carts and storefronts provide ample cover for run-and-gunners, and players that complete the map’s unique Field Order will unlock the Death Mariachi killstreak. Armed with dual-wielding pistols, the Death Mariachi settles scores, with each kill turning enemy players into another member of the band, and a temporary squad mate.

“Pharaoh” is the abandoned archeological site of an ancient Egyptian palace. Players will have to be on the lookout for collapsing monuments and urns full of flesh-eating scarabs, among other surprises in this multi-level map. Inside the palace, gamers will battle through multiple chambers ideal for close-quarters combat and short-range weapons, all under the watchful eye of Anubis, the half-jackal/half-human, protector of the dead, who will handsomely reward players who unlock this map’s Field Order.

“Mutiny,” transports players to a remote Caribbean island harboring an eerie pirate hideout complete with abandoned trading posts and prison cells. Speed and stealth are a must as players navigate the narrow and intertwining pathways. However, let ye be warned that gamers taking up positions on the pirate ship moored in the center of the map will become vulnerable to enemy fire from the numerous flanking routes created by the map’s horseshoe shaped dock. Players that unlock “Mutiny’s” Field Order will find themselves escorted by two ethereal ghost pirates, who will happily send enemy combatants down to Davey Jones’ locker on their behalf.

“Favela” is a refresh of the same map from “Modern Warfare 2” and has been updated to note the passage of time. Buildings once under construction are now complete, while others have crumbled into a state of disrepair. Players must avoid falling to their death as they traverse the map from one building to the next, with ramshackle scaffolding creating varied pathways between structures, and enemy snipers taking advantage of the long sightlines. Players who complete the Field Order in “Favela” will be able to call in heavy air support from a nearby Y-8 Gunship to bring the rain with a 105mm cannon, a 40mm auto-cannon and a 25mm cannon.

Finally, “Extinction Episode 3: Awakening” continues the narrative setup from the first two episodes and sends the team into strike against the subterranean fortress of the Ancestors – the puppet-masters behind the Cryptid invasion.

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