Mark Rubin has made a few comments in regards to the development process of the upcoming multiplatform video game, “Call of Duty: Ghosts.” According to a report by “Call of Duty” Online Blog on Sept. 21, the executive producer admitted that his development team at Infinity Ward had some difficulties in building the latest “Call of Duty” title.
Mark Rubin stated that players are expecting better graphics along with more realistic-looking art assets. The increased in visual fidelity results in higher costs and a more difficulty development environment for Infinity Ward. You can check out some screenshots from the first-person shooter in the slideshow on the top left-hand corner of this article and Mark Rubin’s comment regarding the production of the video game below (courtesy of the “Call of Duty” Online Blog and Game Informer):
Everything that we're doing in this game took way longer than we expected. This is the hardest game I've ever worked on. It's good for us. And it's also tough because we really underestimated what we were getting into.
To help with the development of “Call of Duty: Ghosts,” enlisted the help of Neversoft and Raven Software. Mark Rubin disclosed that Infinity Ward’s relationship with the two studios is a lot closer than the usually outsourcing partnership. Neversoft and Raven Software are “empowered” through the whole development process.
“Call of Duty: Ghosts” is the first video game in the series to be released on the PS4 and Xbox One next-generation systems. The upcoming title is also being developed for the Nintendo Wii U, PC, PS3 and Xbox 360 platforms. You can pre-order the products from Amazon in the following links: “Call of Duty: Ghosts,” PS4 and Xbox One