Michael Condrey has commented on the graphics of "Call of Duty: Advanced Warfare" when compared to "Call of Duty: Ghosts." According to a report from Gaming Bolt on June 22, the chief operating and development officer from Sledgehammer Games declared that the upcoming title should end up looking better than last year's installment on the Xbox One. "Call of Duty: Ghosts" got criticized by many fans by only running at a native resolution of 720p on Microsoft's new console as opposed to 1080p on the PS4.
Michael Condrey admitted that transitioning from the current-generation to the next-generation is an exciting period for his studio. He then revealed that the development team has been working on "Call of Duty: Advanced Warfare" for three years. As a result, the new game is currently "ahead" of "Call of Duty: Ghosts." Activision decided to add Sledgehammer Games to the franchise in order to extend the development cycle of all future "Call of Duty" titles to three years instead of two.
The disparities between the PS4 and Xbox One games at launch were apparent. Aside from last year's "Call of Duty" release, "Assassin's Creed 4: Black Flag" and "Battlefield 4" also ran better on Sony Computer Entertainment's platform. However, the multiplatform titles should look more similar in the future as Microsoft recently announced that the Kinect camera is no longer mandatory for the Xbox One. As a result, additional hardware resources got freed up, giving development teams more room to work with, which may lead to increased native resolution support.
"Call of Duty: Advanced Warfare" was shown off during the E3 2014 press conference from Microsoft Studios. Activision will be teaming up with the Xbox manufacturer once again to provide DLC packs that will be released first on the Xbox 360 and Xbox One versions. A screen of the video game from the official "Call of Duty" Facebook page can be seen near the top of this article.