Bret Robbins has provided more details in regards to the graphics of the upcoming PS4 and Xbox One video game, "Call of Duty: Advanced Warfare." According to a report from Gaming Bolt on July 5, the creative director was asked if there will be a disparity between the two next-generation console versions. "Call of Duty: Ghosts," which was developed by Infinity Ward, ran at a native resolution of 720p on the Xbox One while the PS4 version supported 1080p. He responded by saying that Sledgehammer Gamers will try to make both versions as equal as possible.
Bret Robbins also revealed some other details on the visual aspects of "Call of Duty: Advanced Warfare." For example, the "blend-shape technology" is used to make the faces in the video game have a lot more emotional expressions. The audio aspects, as well as several other presentation features, got updated as well.
A lot of multiplatform games have ran better on the PS4 as opposed to the Xbox One. The list include big titles such as "Assassin's Creed 4: Black Flag," "Battlefield 4," "Watch Dogs" as well as the aforementioned "Call of Duty: Ghosts." This is due to Sony Computer Entertainment's next-generation system has more powerful hardware specs when put up against Microsoft's console.
However, Microsoft recently updated the software development kit to give more resources for developers to work with. To do so, the console manufacturer had to remove mandatory support of the Kinect camera. The exclusion also gives the company an opportunity to drop the price of the console to $399.99, which is the same as the PS4.
Bret Robbins and his team at Sledgehammer Games are working on "Call of Duty: Advanced Warfare" for the PC, PS4 and Xbox One. The first-person shooter is also coming to the PS3 and Xbox 360 with High Moon Studios handling the current-generation console ports. The game should be hitting all platforms on Nov. 4 in Europe and North America. A screen from the official Sledgehammer Games Twitter page can be seen near the top of this article.