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'Call of Duty: Advanced Warfare' frame rate, resolution and 'Destiny' discussed

'Call of Duty: Advanced Warfare'
'Call of Duty: Advanced Warfare'Photo courtesy of Activision, used with permission

Mike Mejia has commented on the graphics in regards to the upcoming multiplatform video game, "Call of Duty: Advanced Warfare." According to a report from Game Planet on Aug. 19, the producer behind the project mentioned that the software product should end up running at 60 frames per second. As a result, the upcoming title should provide the same fast-paced gameplay, especially when it comes to multiplayer, as the previous installments on the series.

Mike Mejia was a little more ambiguous when it comes to revealing the resolution for the first-person shooter. However, he reassured fans that the development team has been working on the project for three years. Furthermore, the studio also has a direct connection to Microsoft Studios and Sony Computer Entertainment.

He also hinted that Sledgehammer Games could used the extra GPU bandwidth that Microsoft Studios added to the Xbox One by removing the mandatory support for Kinect. The removal was able to let Bungie achieve a native resolution of 1080p on the Xbox One version of "Destiny," another video game that will be published by Activision. Finally, he stated that "Call of Duty: Advanced Warfare" is moving closer towards completion as everything is starting to go online.

"Call of Duty: Ghosts," which were released last year, only ran at 720p on the Xbox One. The problem was further compounded by the fact that the PS4 version of the same game ran at 1080p. Since Microsoft still has an exclusive adverting and timed-exclusive DLC deal with Activision, it should be in the best interests of Sledgehammer Games to have parity across the two next-generation consoles for the upcoming game.

"Call of Duty: Advanced Warfare" is being developed by Sledgehammer Games for the PC, PS4 and Xbox One. The video game is also being ported to the PS3 and Xbox 360 by High Moon Studios. All versions are launching on Nov. 4 although customers who pre-ordered early can get the software product a day sooner. You can find a screen from the developer's Twitter page near the top of this article.