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Bungie talks ‘Destiny’ gameplay length and replay value goals

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Tyson Green has commented on the development team’s goals in regards to the upcoming multiplatform video game, “Destiny.” According to a report from Polygon on Jan. 17, the investment lead at Bungie stated that his company will try to encourage players to “invest themselves” with the rest of the community.

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Tyson Green stated that making someone play the game for “a thousand hours” is not the goal his studio is aiming for. Instead the development team wanted to make sure that “Destiny” provides enough replay value so that players will be able to return to the shared-world first-person shooter. He went on to mention that the social and community elements will be the key factors to bring gamers back. You can find some screenshots from the new intellectual property in the slideshow gallery to the left of this article and the comments from the investment lead below (courtesy of Polygon):

The goal isn't to make you want to play the game for a thousand hours. The goal is so that you have this game that you come back to and that your friends come back to, and when you're all coming back to the game, and you all feel like you want to keep playing this game. Then you have a social game at that point. You actually have a cooperative experience, a community experience.

Bungie previously revealed that “Destiny” won’t require a subscription fee, which should make retaining players easier. The shared-world first-person shooter features cooperative and competitive elements although you will be able to beat the main campaign by yourself if you wanted to.

“Destiny” has an expected release date of Sept. 9th later this year for the PS3, PS4, Xbox 360 and Xbox One consoles. Activision partnered with Bungie in order to publish and distribute the software product.

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