“We can’t just carve out three competitive multiplayer maps this time around. We’d only be gathering data on one facet of the overall experience –– one that is arguably the least resource intensive and most well understood by our team,” Osborne said. “Destiny demands more.”
Osborne said he and the Bungie team have an ambitious undertaking on their hands, recruiting the “most talented and experienced” developers in the industry while collected “millions of data points” from gamers nice enough to play early builds of Destiny.
“We’ve built technology specifically suited to deliver Destiny’s core pillars, enabling living worlds that feel like places you visit, filled with great action and adventure that gets your heart pumping, and offering up persistence of character that lets players become legends,” Osborne said.
In comparison to Bungie’s past Halo betas, Osborne said the development team is working to build “big, rich destinations” for gamers to revisit and create fond memories to share with friends.
Bungie wants the Destiny beta to melt faces with it action, Osborne said, leading to “treasure, challenge, and discovery.”
“We want to pour all of that secret sauce into the Destiny beta. It’s a massive undertaking, but one that we believe will pay huge dividends for us, and for our players,” Osborne said.
Destiny is said to be out sometime in early 2014 for the PlayStation 3, PS4, Xbox 360 and Xbox One.