The buzz around Bungie's new project continues to build. An update to the schedule of the 2013 Game Developer's Conference (GDC) revealed that the former "Halo" developer will be giving a sneak peek at it's PS4, next Xbox (aka Xbox 720) and PC franchise, "Destiny".
It's unclear what or how much will be shown of "Destiny" but Bungie does promise a "glimpse" of the "brave new world that has been built" during its presentation at GDC which starts on March 25 in San Francisco, CA.
"Destiny" is rumored to be a first-person shooter with MMO elements set around the last city on Earth. A massive ship known only as "The Traveler" hangs sits in the sky like a second moon according to the previously leaked details for the game. Meanwhile, alien monsters are attacking the city as players take on the role of "knights" tasked with defending the last remnants of humanity.
You can see the full description from the GDC schedule below.
Brave New World: New Bungie IP
Description: Two decades of success in the gaming industry is no small feat, but after ten years of Halo, Bungie found themselves faced with a tremendous challenge: to build a whole new world, filled with even more amazing mysteries, places, creatures, and opportunities for player investment. For the first time ever, Bungie creative directors will discuss their world building techniques, from concept to production. Attendees will walk away with key insights into Bungie's battle-tested design process. They'll get a glimpse of the brave new world that has been built, a place where the next ten years of great Bungie adventures will unfold.
Takeaway: In a presentation filled with concept art and design case studies, attendees will learn about Bungie's world building pillars, and see how these were put to use to create Bungie's next great universe of games.
Intended Audience: While the talk is focused on art and design collaboration, takeaways will be useful for members of all game development disciplines who are eager to improve their team's world building process. There are no prerequisites.
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