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Bungie Details Halo: Reach Load Outs, Weapons, Armor Abilities


Courtesy: Bungie

The Halo: Reach multiplayer begins in exactly a month. On May 3, 2010, millions upon  millions will take to the digital battlefield to kill each other again, and again, and then again.

So far, Bungie has only released this very teasing multiplayer trailer for the game and provided very light details about what to expect come May.

That all changes today as Bungie describes, in length, the Halo: Reach multiplayer beta experience via the studio's Bungie Weekly Update on Bungie.net.

We won't steal Bungie's thunder (like that's even possible) so please see the Bungie Weekly Update for the full details, but here's a snippet.

Load Outs - Like Modern Warfare 2, these weapon kits include a weapon, a secondary, 2-3 grenades, and  an Armor Ability. You won't be able to customize these load outs (like MW2) but you will be able to select an option prior to starting the game. Now, the game's power weapons, the Sniper Rifle and Rocket Launcher won't be available as a Load Out option, but, like in Halo 3, you can pick these up on the map.

Armor Abilities - Like Halo 3, these power ups will give players a strategic edge over the competition and the familiar Active Camo returns, but the new digs are what's most exciting here. Sprint, Roll, Jetpack and Armor Lock are the new Abilities coming in the beta. The last one, Armor Lock, provides a shell of protection that allows the player to become invincible for a period of time. The only catch is when you have it deployed, you can't move an inch.

Head over to Bungie.net to see the rest of the details (there are LOTS of them) including the game's many new weapons and how in Reach it'll take five shots, instead of four, to kill your enemies.

A multiplayer beta for Halo: Reach comes to Xbox Live May 3, 2010 for owners of Halo 3: ODST.

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