Build A Game Kickstarter makes everyone a game developer

Little Big Planet has the capability to allow user created games within itself, but is limited to specific software and hardware. This new project looks to do away with those limitations.

Kickstarter has been a rather helpful hand (mostly) to gaming projects in recent times, so why not keep the ball rolling. Game developers, Chad Walker, Eric Walker and Nathan Warden look to alternative funding to birth their ambitious project, Build A Game.

As the title suggests, Build A Game is an open ended source for game development. The hook being, anyone can create with it. Software actualization for everybody. Not only can you build your own titles, but you can play, share and sell them.

BAG rests on three foundational loins: The Games Center, where users go to play games, both for free and paid. Then there’s Tiles, a place for creators to access artwork for their game, also free and paid. Lastly, is the Design Center the development hub. Additionally, there’s Tile Builder, which is a support application that allows users to upload custom content. From here, they can either charge for their content or give free access.

I know what you’re thinking, what about coding and overall programming? The answer, Tile Builder. It’s designed to take care of the number crunching for you, streamlining the process, thus becoming user-friendly for anyone. Build A Game is for beginners and advanced users.

According the Walker Bros. and Nathan Warden, Build A Game’s strength rests within the Tiles. This is where templates are made such as, characters, menus and environments. Once you drop images or audio files that is what users will see and hear in their game, Walker says. Implementing behaviors and temperaments illustrates and animates your character in the virtual world. When these tiles are set, the game will come to life in the Design Center.

Out of the box, BAG’s cloud system runs on Win, Linux, iOS and Android. Creators can access their content from a desktop, phone or tablet. It’s designed to cater to all ages. From children, teenagers and adults, to working class people like teachers who could potentially create content for students. Interactive learning. Not bad. BAG is built to create all types to games: RTS, racers, RPGs, puzzlers, physics-based, simulations, side scrollers and so on.

Currently, Build A Game has a pledged goal of $55k. So far, they've raised $12.3K with 21 days left to go. The potential for an application like this is staggering if successful. The idea that anyone and everyone can make a game, big or small, puts gaming on a scale unlike ever before. A worthy investment for many up and comers, professionals and hobbyists. Be sure to check out the video and see it for yourself or put some money on it and see what happens.

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, SF Video Game Industry Examiner

Raymond is a freelance video game journalist that is on top of the latest and greatest gaming news the industry has to offer. A veteran gamer himself, this man knows and plays the hottest software in the business and lives for fried chicken. From reviews, news reports, columns and panels sessions...

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