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Bruce Lee announced as pre-order bonus for UFC game

Martial arts legend Bruce Lee was announced as a pre-order bonus character for EA Sports’ upcoming UFC game on PlayStation 4 and Xbox One, the game company confirmed in a press release today.

Bruce Lee announced as pre-order bonus for UFC game
EA Sports

No stranger to the video game scene, Lee’s role in UFC will be his first official appearance in a video game since the XBox’s “Bruce Lee: Quest of the Dragon” in 2002 and the Game Boy Advance’s “Bruce Lee: Return of the Legend,” in 2003.

“I am so excited about this opportunity to bring my father back to video games,” Shannon Lee, Bruce Lee’s daughter, CEO of Bruce Lee, LLC and Chairperson of the Bruce Lee Foundation said in today’s release. “I’m thrilled that fans can now interact with him in a new way. The EA Sports UFC development team has been incredible to work with, and they've done a great job capturing the look and feel of my father. I think people will love getting a chance to fulfill a fight fantasy by playing Bruce Lee in the new UFC game.”

For those who don’t want to pre-order the game, Lee will also become unlocked in the Flyweight, Bantamweight, Featherweight and Lightweight divisions after beating the career mode on Pro difficulty or higher, EA said on their official blog today.

Lee’s contributions to the video game scene are almost as important to his credibility in mixed martial arts. With legendary video game characters the likes of Street Fighter’s Feilong and Tekken’s Marshall and Forrest Law based on his likeness, it made perfect sense to EA to make him a playable character in the game.

“It has always been part of our vision to have Bruce Lee, the most iconic martial artist of all time, in the first ever EA SPORTS UFC,” Brian Hayes, Creative Director, EA said in the release. “The team is very excited and tremendously honored to have the privilege of bringing Bruce Lee to life in our game. We’ve been working closely with the Bruce Lee team to ensure we represent the legend with as much visual and gameplay fidelity as possible.”