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Breaking news: Facebook shockingly acquires Oculus VR for $2 billion, but why?

What do you think about this?
What do you think about this?

"Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us."

These were the words written by none other than the co-founder of Facebook Mark Zuckerberg today. His newest Facebook status reveals an absolute bombshell of a story.

Facebook has revealed that they have acquired the Oculus VR for $2 billion in a new announcement surfacing today.

Oculus VR has had a very careful, quality progression since it was first revealed a few years ago, but for people who have been following the company's progress lately, this is an absolute shocker.

Then again, it's $2 billion, who wouldn't sell for that?

So why in the world would Facebook make this acquisition? They, after all, are not a major gaming company and this device has been touted for months as a product for core consumers of the gaming industry.

"Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences. Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate.

"The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this," Zuckerberg wrote.

So are games the only purpose or vision Facebook has for this new device? Of course not, Facebook has very high ambitions for what the potential use of Oculus VR can be, outside of games.

"After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

"This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures," Zuckerberg wrote.

Ah yes, here is the "after games" drop we were waiting for. Do you really think Facebook can all of a sudden turn themselves into a first party developer of games and compete with the likes of Microsoft and Sony? Perhaps, but if you're thinking they will on a AAA level, you might want to put that bong down.

Money can buy plenty of things, but it can't buy experience in making AAA video games.

So where does that leave us? Should we now consider Oculus as a device that will be stolen away from gaming, only to be put inside of schools and hospitals? There could be worse alternatives, and really, it's for the betterment of people, isn't that the best use of new technology anyway?

The point is, Facebook is clearly making a major statement themselves as a company. The direction of Facebook and the type of consumer products they can provide has to now be rethought from a consumer, media and worldly perspective.

"People who try it say it's different from anything they've ever experienced in their lives," Zuckerberg says, and as someone who has tried this device on before, it's certainly a 100% unique, new experience.

This acquisition makes them much more than just a social media company now, they are a major player in a variety of industries, especially ones they have aspirations of taking the Oculus VR into.

Gamers calm down, you have the PS4, Xbox One, Wii U and that Morpheus guy to play with.

Like it or not, Facebook is now in control of the Oculus VR, and time will tell just what Facebook has in store for a device that was originally envisioned to be a gaming platform.

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