The next installment of the popular co-op franchise, Borderlands: The Pre-Sequel will be a full game release in its own right. Being developed by 2K Australia in conjunction with the creators of the series at Gearbox Software, fans should expect the amount of content from any numbered entry of the franchise and not think of title as just a large DLC pack or expansion. According to a report by VG247 on April 15, Gearbox Software President Randy Pitchford recently spoke about the overall world size of Borderlands: The Pre-Sequel.
Comparing the size of the game with the map size of both earlier Borderlands releases, Pitchford told PC Gamer in a recent interview that this fall’s upcoming release will likely be about the size of the first Borderlands game but not as large as Borderlands 2. Despite the fact that Borderlands: The Pre-Sequel will take place on the smaller moon of Pandora alongside its accompanying base, players can still expect to be immersed in a world that is at least as big the original Borderlands game.
It was also revealed that gamers can expect to see a variety of different environments on the moon of Pandora just as they do on the planet surface. This will be similar to how players still found variety in the maps of Borderlands 1 even though the game took place largely inside of a desert.
Borderlands: The Pre-Sequel will launch later this year on Xbox 360, PS3, and PC. In addition to taking fans of the series to a new location, the tile will also introduce them to four new playable characters that will each have their own unique ability and skill tree. All of the characters are returning faces that have previously appeared in the past installments of the co-op shooter such as Claptrap. The game will take place in-between the events of the first two titles.