Earlier this week, Gearbox Software and 2K Australia officially announced that they are currently working on Borderlands: The Pre-Sequel which will introduce fans to four new playable characters. Speaking to Joystiq on April 12, 2K Australia general manager Tony Lawrence offered his thoughts on how he feels fans might react to the fact that all four of the upcoming game’s characters classes will be returning figures from previous installments of the co-op shooter franchise.
Of the four selectable characters, Lawrence made special mention of Claptrap in particular. The robot has played a secondary role to gamers in both previous Borderlands titles and is often time viewed by fans as somewhat of a mascot for the series. By making the robot an actual playable character in Borderlands: The Pre-Sequel, Claptrap will go from being someone who players must deal with only occasionally to one that will be present throughout the course of the game.
Lawrence admits that he is aware that there already are some who find Claptrap annoying and that making him a full character that players must constantly deal with can make previous those who were previously unbothered by him suddenly dislike his character through simple immersion. Whether they play as Claptrap themselves or simply play alongside a co-op partner controlling the Hyperion robot, gamers will deal with endless quips from the robot throughout the game. Lawrence states that 2K Australia is actually embracing the fact that fans will be split on their opinion of Claptrap.
Some people will love Claptrap. Some people will hate Claptrap, as it's always been. We would not be surprised to see – not to get too deep into what Claptrap is or how he works – but we fully expect to see servers that are called 'No Claptraps Allowed.'
Borderlands: The Pre-Sequel releases later this year on Xbox 360, PS3, and PC and will take place between the events of the first to Borderlands titles. In addition to featuring four new character class choices, the game will also take place on Pandora’s moon and the nearby Hyperion moon base which was ever-present in the skies during the events of Borderlands 2.