‘Borderlands 2’ raising level cap development difficulty explained (Photos)

Randy Pitchford has provided some development details in regards to raising the level cap for the recently-released multiplatform title, “Borderlands 2.” According to a report by Co-Optimus on Feb. 8, the CEO of Gearbox Software disclosed that they are having a difficult time in trying to increase the level cap beyond 50 due to the “impossible configurations” that would come up, which will often break the video game. In a few cases, the Xbox 360 would crash as a result. You can check out some screens from the latest video game in the “Borderlands” series in the slideshow at the top of this article and the comments from Randy Pitchford below (courtesy of Co-Optimus):

We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. 'Oh, that's gonna blow memory. Your Xbox will crash.’ It's easy to imagine when we're playing the game, 'We could just change the number, and everything would be fine.' No, dude, there's a lot... This is the most fundamental thing about the game. It's a big deal.

The level cap increase for “Borderlands 2” was originally scheduled to come out for the PC, Playstation 3 and Xbox 360 platforms sometime during the first quarter of 2013.

The open-world cooperative role-playing game came out for the PC, Playstation 3 and the aforementioned Xbox 360 in North America on Sept. 18, 2012. A Mac port was also released several months later on Nov. 20. You can purchase the sequel in the following link: “Borderlands 2”

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Shui Ta has been infatuated with video games since he was five years old. He has been writing online for nearly three years, has written at least 700 articles (mostly on video games), and has accumulated over 550,000 page views.

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