More details have emerged in regards to the visuals of the upcoming PS4 exclusive video game, "Bloodborne." According to a report from Dual Shockers on June 21, the project will be using blood effects heavily. The new element will be evident on the trench coat of the character as he or she is going to be soaked with the blood splatters from enemies.
The environmental visuals were also described as "amazing." Along with the unique structures, the areas are also dynamic due to several elements. For example, ray effects are formed when light is passed through the thick fog in "Bloodborne." The blowing wind can also effect various objects in the environments.
The new intellectual property was introduced at E3 2014 with a computer-generated trailer. The video was shown off at a press conference held by Sony Computer Entertainment, the publisher of the software product. Attendees also got a first look at the gameplay on the show floor although only a few clips have been officially made available so far. However, a leaked gameplay trailer did end up being appearing online, providing fans a glimpse at the faster combat and new environments.
From Software is the team responsible for the development of "Bloodborne." The same studio already partnered with Sony Computer Entertainment for the production of "Demon's Souls" for the PS3 in 2009. Despite the success of the "Dark Souls" series on multiple platforms, From Software decide to develop the spiritual successor exclusively for the PS4.
A spring release has been set for "Bloodborne" for next year. The action role-playing game will be joining "The Order 1886" and presumably "MLB 15 : The Show" as big first-party games from Sony Computer Entertainment for the first half of 2015. The PS4 is also getting several highly-anticipated third-party multiplatform games such as "The Witcher 3: Wild Hunt" and possibly "Batman Arkham Knight." You can find a screen showing off the graphics from "Bloodborne" near the top of this article (courtesy of the official Playstation Facebook site).