Hidetaka Miyazaki has commented on the development of the upcoming PS4 exclusive game, "Bloodborne." According to a report from Dual Shockers on June 13, the game director disclosed that creating a new intellectual property on a new system did not actually bring any new challenges. From Software was able to build the video game using their previous philosophy, which hasn't changed since "Demon's Souls." As a result, the upcoming title is made specifically for the hardcore gaming community.
The PS3 exclusive game was published by Sony Computer Entertainment in Japan. However, the console manufacturer decided against distributing "Demon's Souls" in the west as Atlus handled the publishing duties instead. The decision may have proved harmful as Form Software went on to develop the "Dark Souls" series on multiple platforms.
With "Bloodborne," the studio decided to partner with Sony Computer Entertainment once again. Hidetaka Miyazaki also told Famitsu that working on the PS4 has exceeded his expectations as the new game would otherwise be impossible. One of the potential features he mentioned is the share functionality, which will be supported in some form as his development team is currently working with Sony Computer Entertainment to take advantage of that particular element.
The combat in "Bloodborne" has been described previously to be more action-packed when compared to "Demon's Souls." The enemies will be more aggressive while the players may have to rely on perfectly-timed dodges due to the lack of a shield. The speed of the core gameplay elements also appear to have been increased.
Sony Computer Entertainment is planning a spring release for the new intellectual property, which was announced at E3 2014. The first quarter of 2015 should be busy for the PS4 with the additional launches of "The Order 1886," "The Witcher 3: Wild Hunt" and other big games. An image of "Bloodborne" from the Japanese Twitter page of From Software can be found near the top side of this article.