Nothing like a good beat'em up to test your gaming skills and warm up those fingers. A bit mindless, perhaps, but relaxing at the same time. For me, growing up, beat'em ups were the quintessential co-op experience. I've shared this sentiment before and I'll probably say it again many times over. So let's skip the intros. Today on Bizarre Bits, gal pal Lauren and I played two very odd brawlers. One involving supercharged Kabuki warriors and the other involving a baby riding a robot.
Mystical Fighter: This little SEGA brawler came out in 1992. Like most SEGA games, it escaped me as I went the route of the SNES. Playing games like this is what Bizarre Bits and Blinded are all about: finding weird games lost gems. But despite the absurdity of fighting demons as a Kabuki warrior, this game doesn’t have much to it. Sure the monsters are weird and your ability to throw enemies across the screen is funny, but the oddity stops there. The game as a beat’em up itself is also lackluster. We just couldn’t get into it. Not very odd. Not very fun. That’s a Bizarre Bits loss.
Captain Commando: Ah, the SNES, a treasure trove of excellent games. Surely this game will be better. Let’s see we have a human, ninja, mummy, and baby mech fighter to chose from. Everything seems to be in…wait, mummy and baby mech? While that again may seem amazing, everything else here is quite standard especially for 1995. Your moves are pretty bland and the movement is pretty stiff. This started off as an arcade game in 1991, so perhaps the original was more fluid, but along with Mystical Fighter, I can’t recommend Captain Commando. But boy would I love to see Mummy and Baby Commando in a new game. You know what? More mummy and baby heroes please. You make it and Bizarre Bits will cover it. But as for Captain Commando…pass.



















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