In an interview posted today with Irrational Games user experience specialist Bill Gardner, Polygon revealed that during his stint as the game’s lead designer, Gardner campaigned to have “BioShock Infinite” be set during the Italian Renaissance era. He stated, "I will say that I was actually pushing for something more Renaissance, but within six months Assassin's Creed 2 was announced and I was like 'OK, well they beat us to the punch’."
Now gamers will be getting a game set in the 1900s when “BioShock Infinite” releases, some three hundred years later than what might have been originally envisioned.
Gardner also went on to say that before all the cuts were made that removed weapons, game mechanics, and more from the game that there was enough content to have made up to six full games. The decision to remove the cut content was made to ensure a better final product in the end.
"BioShock Infinite” is set to release for the Playstation 3 and Xbox 360 on March 26.