Irrational Games, along with its president and cofounder Ken Levine, has remained out of the media scene for five years since its release of BioShock in 2007. Levine remained out of the sequel to BioShock, letting Irrational Games' parent company, Take-Two Interactive, produce the game that he declined, saying that sequels are "...more corporate-driven than creatively driven." Instead of hopping aboard the sequel train, him and his team got to work making a complete revamp of the game.
BioShock Infinite takes place far above the original ocean depths of the first one, instead soaring high above in a sky city called Columbia. You are the protagonist Booker who ventures to the floating city in hopes of rescuing a little girl known as Elizabeth, who happens to hold the power of being able to bend space and time.
BioShock Infinite holds in store for players many things, including what Levine hopes to be a completely different take on interaction between AI characters and the protagonist. Elizabeth presents the creative team at Irrational Games with the unique task of altering the AI experience entirely; they want her to seem more human. This interaction will hopefully be a breath of fresh air for players, stepping away from repetative sayings by AIs and their nonsensical remarks to things not related to the happenings going on around them.
With all the technological effects taking place in BioShock Infinite, it was not an entirely big surprise to players when the release date was pushed back from October of 2012. The game is officially set now to come out February 2013, hopefully to take the video game community by storm.

















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