A version of BioShock is now available for iOS devices as of today, according to AppleInsider. The game was originally released back in 2007 by 2K Games. As CNET notes, by releasing a game that was intended for consoles on a mobile platform, this helps blur the line even further between mobile and console/PC gaming.
But was it a good idea to choose such an old game to pull over without any changes? On iOS devices, the game is exactly the same as the original, but it’s $14.99 in the iTunes store, which differs greatly from both the prices of console games as well as the price of traditional mobile games. Since the game is just a reduced file size of the original game, should gamers be placated with the price of the game now, which is similar to what the PC/console game is running for? Or should the game-makers have tried to match the cost of mobile games and released the game for closer to $5?
The Verge offers a little advice that makes a lot of sense: Don’t play this game on an iPhone. Author Adi Robertson notes a few things that are at issue with the game on a phone: The overlay for controls is confusing, tiny and can get in the way. The game will drain your battery, which means you’ll end up plugged into a wall if you want to spend any serious time in the game, which kinda is pointless for mobile gaming. Robertson notes that playing on an iPad would be slightly better, but you’d still be dealing with a touchscreen overlay interface and the graphics wouldn’t improve that much.
Commenters have noted that making the game for a platform that would allow for proper external controls, like the PS Vita, would have been a better move. The game does allow for bluetooth control support, but for those who don’t already have a bluetooth controller, this is about to become quite the investment for one game.
On iOS the game will work on iPhone 5, iPhone 5S, iPhone 5C, iPad Air, iPad Mini 2 and iPad 4.