The Xbox One and PlayStation 4 releases of "The Elder Scrolls Online" have been pushed back "about six months". Bethesda's MMO was planned to be released on June 30 but the developer is struggling to integrate the servers with PlayStation Network and Xbox Live.
In a statement released on May 8, Bethesda stated that development on the consoles has been progressing but that the company is "still working to solve a series of unique problems specific to those platforms. The main problem is "integrating our systems with each console manufacturer's networks."
As an apology to "Elder Scrolls" fans for this delay, the company is offering a free character transfer to those who register to play before the end of June from the PC/Mac versions, which were launched in April, to the console versions. PC and Mac players will also have the opportunity to purchase either console's release for a low $20 price and recieve a month of game time with the purchase.
Previously Bethesda tried to push the release back because Microsoft requires players to have an Xbox Live Gold subscription on top of the subscription costs for "The Elder Scrolls Online". Microsoft hasn't budged on this requirement, but players on PlayStation 4 will not need to worry about having a PlayStation Plus Account to play the game.