On Friday, December 6, 2013, Gran Turismo 6 will bring new levels of authenticity to ‘the Real Driving Simulator’ as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. “...the launch will be only the beginning for GT6.” says CEO of Polyphony Digital, Game Designer and Pro Racecar Driver Kazunori Yamauchi. “…we have refactored the game to make it very flexible and expandable, with a view to making many future developments. The game will continue to develop throughout its life.” GT6 is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.
All of the cars and tracks from Gran Turismo 5, which has sold over 10m copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible. This is an aspect that never seemed to be quite right throughout the series and it is nice to see that Polyphony is finally putting the customization frustrations that many GT fans have experienced.
The theme of Gran Turismo’s innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual will be introduced in GT6. One such project is the ambitious Vision Gran Turismo; a unique partnership with a number of leading automotive manufacturers, design houses and other leading global brands. Design teams from Aston Martin, Audi, BMW, GM Design, Honda, Infiniti, Italdesign Giugiaro, Mercedes-Benz, Nissan, Peugeot, SRT (Chrysler), Volkswagen and others will create concept models giving a unique insight into the future of the automotive sector. Their designs will then be recreated as working cars for the new Gran Turismo®6.
Ever since its inception, each version of Gran Turismo has been significantly better its predecessor; largely due to the incredible amount of disciplined effort that Kazunori and his team put into the game. “It is amazing to think that it is 15 years since we first released Gran Turismo,” explained Kazunori Yamauchi, “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!” There is still time to get your pre-orders in! See you guys on the track! Happy Gaming!!