Best Draft Cards in Zendikar


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There are certain things to always look for when drafting.  First, you need to go in with a gameplan.  As long as you're not at the draft to just suck up all the rares from the packs, you're on a good start.  Another thing, as long as your poast the allure of the new designs on the lands, you are also off to a good start.  Too many people have picked up the land because it's foil and they think it's going to stay "rare".  One of the first things you need to do is consider what you want to look for in the first of three packs you are to open.  

For black, Hagra Crocodile makes for a great first choice as does Vampire Nighthawk if you decide to play black.  Quest for the Gravelord also will control the way your opponent will attack and defend against you.  Couple this with Vampire Nighthawk and you have some great early drops.  

If you decide that you are going to play green, some things you want to consider are:  Are there any cards with the word Baloth in the title?  If not, you probably don't want to draft green.  Though, Nissa's Chosen and Scythe Tiger make for some good early drops.  But be wary of Scythe Tiger, it can be more of a hinder with it's drawback of having to sacrifice a land to play it.  Also, Harrow will be a useful card to draft.  

If you decide that you are going to play red, the cards you want to look for in your first pack are:  Punishing Fire, Burst lightning, Shatterskull Giant, and Bladetusk Boar.  Red doesn't provide a lot of options.  

If you want to play blue, you need to know what your strategy is.  Control isn't too hard to do with Hedron Crab, this card will make your opponent struggle to find ways to remove it from the battlefield.  It's not so bad the first few turns, but after a few landfall triggers, it's going to be quite a distraction.  Ior Ruin expedition is also a very useful draft, mainly for it's consistency.  It's a common and it gives you a chance to draw additional cards.  Sky Ruin Drake gives the protection you need in big toughness, and also in the air.  Also, drafting Cancel is always a plus.  

If you decide that you are going to play white, these are some cards you want to consider as your first pick.  Brave the elements gives some great protection against spot removal and also protection from big attacks from your opponent.  It really can change the games momentum.  Journey to Nowhere eliminates early and large threats from your opponent as long as they don't remove it.  Nimbus Wings will turn any of your creatures into an aerial threat also.  White also provides a lot of cheap creatures in this set.  All the creatures for one and two mana can be useful to draft.  

For artifacts, the equipment is always a good start.  Particularly, Trailblazer's boots.  A lot of people are going to be drafting the nonbasic lands for the lifegain or alternate trigger.  This equipment will practically make your creature unblockable until they get rid of it.  

Now that you have the first pack out of the way.  The second and third packs will be just adding to your deck.  Continue to add cards that will help stabilize your deck from your opposition.  

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, Baltimore Magic the Gathering Examiner

Josh is a graduate of Towson University, class of 2008. He has a Bachelor's Degree in Electronic Media and Film and is an avid fan of Magic: The Gathering.

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